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- Path: hucke.wob.tpl.de!not-for-mail
- From: "Henning Hucke" <h_hucke@hucke.wob.tpl.de>
- Newsgroups: comp.sys.amiga.datacomm
- Subject: Re: VRML with Amiga
- Date: Sun, 04 Feb 1996 13:08:52 +0100
- Organization: private site
- Message-ID: <ums.85452610@hucke.wob.tpl.de>
- References: <msgc15024@agora.stm.it> <ums.85452534@hucke.wob.tpl.de> <4et1cs$qh0@infa.central.susx.ac.uk>
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-
- Alan L.M. Buxey wrote the following lines:
-
- > the amiga can quite easily handle many polygons in a workbench window -
- > there will be problem with VRML working like that - its the
- > existance/devlopment of a browser that is the problem!
-
- The thing behind VRML is the interactivity of the 3D-Object. So as long
- as you don't do anything with the initial representation of the object
- you only need to calculate and *dither* the object once. But therefore it
- would be much less resource intensive to send a GIF with this initial
- representation. But when you _use_ the idea behind VRML - manipulating
- the abject like rotating it - you have not enough numbercrunching
- resources with a A1200 to really get _use_ out of VRML.
-
- Henning
- --
- To do is to be Nietzsche
- To be is to do Sartre
- Do be do be do Sinatra
-
-
-